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Computer Games and Team and Individual Learning

by O'neil

  • ISBN: 9780080453439
  • ISBN10: 0080453430

Computer Games and Team and Individual Learning

by O'neil

  • Publisher: Emerald Group Publishing Limited
  • Publish date: 11/18/2007
  • ISBN: 9780080453439
  • ISBN10: 0080453430
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Description: COMPUTER GAMES AND TEAM AND INDIVIDUAL LEARNING Co-Editors Harold F. ONeil University of Southern California/CRESSTRay S. Perez Office of Naval Research Title/AuthorsNo. of PagesStatusEditor PREFACE5 CONTEXT A CONCEPTUAL FRAMEWORK FOR THE EMPIRICAL STUDY OF GAMES Robert D. Tennyson and Robert L. Jorczak, University of Minnesota34CompleteHON A CONCEPTUAL FRAMEWORK FOR THE ASSESSMENT OF LEARNING IN GAMES Eva L. Baker and Girlie C. Delacruz, UCLA/National Center for Research on Evaluation, Standards, and Student Testing30CompleteHON A FORMATIVE EVALUATION OF THE TRAINING EFFECTIVENESS OF A COMPUTER GAME Hsin-Hui (Claire) Chen and Harold F. ONeil, University of Southern California/CRESST31CompleteRP FOUNDATIONS FOR SOFTWARE SUPPORT OF INSTRUCTION IN GAME CONTEXTS Allen Munro, USC Center for Cognitive Technology38CompleteHON TEAM LEARNING ELICITING AND EVALUATING TEAMWORK WITHIN A MULTI-PLAYER GAME-BASED TRAINING ENVIRONMENT Talib S. Hussain, BBN Technologies Shawn A. Weil, Tad T. Bruny, and Jason Sidman, Aptima, Inc. William Ferguson, BBN Technologies Amy L. Alexander, Aptima, Inc.34CompleteHON THE EFFECTIVENESS AND EFFICACY OF INTELLIGENT AGENTS AS TEAM TRAINING PARTNERS IN THE ACQUISITION OF COMPLEX SKILLS IN A GAMING ENVIRONMENT Jonathan H. Whetzel, Sandia Laboratories Winfred Arthur, Jr., and Richard A. Volz, Texas A&M University39CompleteHON THE EFFECTS OF CHANGING RESOURCES ON GAME PERFORMANCE, SUBJECTIVE WORKLOAD, AND STRATEGIES Adrienne Y. Lee and Aaron M. Perez, New Mexico State University33CompleteHON UTILIZING MULTIPLAYER GAMES FOR TEAM TRAINING: SOME GUIDELINES Michael T. Curtis, Michelle Harper-Sciarini, Deborah Diaz Granados, Eduardo Salas and Florian Jentsch, Department of Psychology and Institute for Simulation and Training, University of Central Florida35CompleteHON INDIVIDUAL LEARNING THE INFLUENCE OF TRAINEE GAMING EXPERIENCE ON AFFECTIVE AND MOTIVATIONAL LEARNER OUTCOMES OF VIDEOGAME-BASED TRAINING ENVIRONMENTS Karin A. Orvis, George Mason University Kara L. Orvis, Aptima, Inc. James Belanich, U.S. Army Research Institute for the Behavioral and Social Sciences Laura N. Mullin, The Catholic University of America36CompleteHON ROLE OF WORKED EXAMPLES TO STIMULATE LEARNING IN A GAME Chun-Yi D. Shen and Harold F. ONeil, University of Southern California/CRESST39CompleteRP TRAINING VISUAL ATTENTION WITH VIDEO GAMES: NOT ALL GAMES ARE CREATED EQUAL Julie E. Cohen, C. Shawn Green, and Daphne Bavelier, University of Rochester42CompleteHON THE ROLE OF VISUAL MAPS TO STIMULATE LEARNING IN A COMPUTER GAME Richard Wainess and Harold F. ONeil, University of Southern California/CRESST34CompleteRP INQUIRY ON THE ROLE OF CONTEMPORARY CHESS SOFTWARE TO ENRICH HUMAN LEARNING AND COGNITION William M. Bart, and Saahoon Hong, University of Minnesota Tae Seob Shin, Michigan State University38CompleteRP WOULD YOU LIKE TO PLAY A GAME? EXPERIENCE AND EXPECTATION IN GAME-BASED LEARNING ENVIRONMENTS Jacquelyn Ford Morie, Rebecca Tortell, and Josh Williams, University of Southern California, The Institute for Creative Technologies32CompleteHON SUMMARY Ray Perez, Office of Naval Research Harold F. ONeil, University of Southern California/CRESST20To be CompletedHON TOTAL MANUSCRIPT PAGES 515
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