The process of texturing 3D models is one of the most difficult tasks facing 3D artists. Artists can choose and apply a ready-made texture, but these rarely produce exactly the desired effect. Often the only solution is to create a new texture -- called an "image map" -- from scratch.
Mastering 3D Texturing is the only book devoted entirely to this complex, time-consuming aspect of 3D graphics. Carefully designed tutorials teach readers everything they need to know to add just the right texture to their models, equipping them with the technical mastery that will let them put their artistic abilities to work. This book is software-independent, so all readers can benefit from the coverage, regardless of the applications with which they work.