Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
- List Price: $52.00
- Binding: Hardcover
- Publisher: Johns Hopkins University Press
- Publish date: 02/01/2001
Ryan's analysis encompasses both traditional literary narratives and the new textual genres made possible by the electronic revolution of the past few years, such as hypertext, electronic poetry, interactive movies and drama, digital installation art, and computer role-playing games. Interspersed among the book's chapters, Ryan includes several "interludes" that focus exclusively either on key literary texts that foreshadow what we now call "virtual reality", including those of Baudelaire, Huysmans, Ignatius de Loyola, Calvino, and science-fiction author Neal Stephenson, or on recent efforts to produce interactive art forms, like the hypertext "novel" Twelve Blues, by Michael Joyce, and I'm Your Man, an interactive movie. As she considers the fate of traditional narrative patterns in digital culture, Ryan revisits one of the central issues in modern literary theory -- the opposition between a presumably passive reading that istaken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.
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