Description:
< p> < i> Physically-Based Modeling for Computer Graphics: A Structured Approach< /i> addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. * Presents a philosophy and terminology for "Structured Modeling"* Includes mathematicl and programming techniques to support and implement the methodology* Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods* Includes illustrations of several ample models created from these components* Foreword by Al Barr
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Returnable at the third party seller's discretion and may come without consumable supplements like access codes, CD's, or workbooks.
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