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Going Dark

by Nagata, Linda

  • ISBN: 9781481446594
  • ISBN10: 1481446592

Going Dark

by Nagata, Linda

  • List Price: $27.99
  • Binding: Hardcover
  • Publisher: Simon & Schuster Books For Young Readers
  • Publish date: 11/03/2015
  • ISBN: 9781481446594
  • ISBN10: 1481446592
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Description: Going Dark "WE ARE ENGAGED IN A nonlinear war. That means there are no ''sides.'' There are no real allies, no fixed enemies, no certain battlefield. Conflict occurs across financial, communications, propaganda, terroristic, and military channels in a continuously shifting matrix that can destroy a culture, crash an economy, or ignite combat depending on the weight and direction of competing interests--" "Including our interests," Lieutenant Logan interjects, like this is some kind of valid counterpoint to my argument. It''s not. "Including our interests," I acknowledge. "Whatever the fuck those are." I''m James Shelley, captain of ETM Strike Squad 7-1--a linked combat squad that doesn''t exist in any official US Army record. Ray Logan is my lieutenant. Our low-voiced conversation is taking place a few steps away from the six soldiers assigned to ETM 7-1. We occupy a temporary berth set up in the torpedo room of a US Navy Virginia-class fast-attack submarine that is presently passing beneath the Arctic Ocean''s winter ice pack. The remainder of the squad is asleep in temporary bunks, stacked two high and set up side by side in a long row between the green tubes of racked torpedoes. The squad is mostly out of sight, at rest in the lower bunks, with their gear stored in good order on top. Only me and Logan are up, conferencing at one end of a narrow passage that runs between the foot of the bunks and one of the torpedo racks. "The point," I go on, "is that the identities of the good guys and bad guys will change; they have to change, as circumstances change. So you never know who the enemy will be next year, or in the next engagement." Ray Logan is twenty-four, making him a year younger than me. At five-ten, he''s not a tall man, but his lean build and chiseled Caucasian features could have gotten him cast as an extra if he''d tried Hollywood instead of the army. He''s a hell of a fighter who likes to be at the front of any assault, so it''s almost surreal to see him cast an uneasy glance over his shoulder, as if he''s worried about someone in the squad listening in. I follow his gaze, but all I see is Carl Escamilla''s big, ugly bare foot sticking out from the last bunk. Logan lowers his voice even further. "Jesus, Shelley, I just never thought the fucking Canadians would turn out to be the bad guys. I mean, my mom is Canadian." "Nonlinear war," I remind him. "Shifting alliances. The target is Canadian. If it makes you feel any better, what''s going on within the target might have nothing to do with the Canadian government or even a Canadian corporation." Our present mission is codenamed Palehorse Keep, and like every mission we undertake, it''s been assigned to us by the Red. Our target is an exploratory oil-drilling platform named Deep Winter Sigil. It''s overwintering in contested marine territory that Canada wants to claim for its own--but we''re not out to referee a territorial dispute. The intelligence we''ve received indicates something unusual is going on in laboratories aboard the platform, evidenced by security so tight, even the Red can''t penetrate it. When a secret is that well kept, we assume it''s dangerous, possibly an existential threat. So our mission is to approach in stealth, kick in the doors, take command of the facility, and determine what is being hidden there. We call this kind of assignment a look-and-see mission. We''ve done two others in recent months. Both turned out to be illicit drug labs, which is not something we''d ordinarily go after, but that''s the risk of a look-and-see. I think we''re being sent out repeatedly because the Red is searching for a specific operation. What that operation might be, I don''t know. We''re told to go look, and until we do, we don''t know what we''ll find. It could be anything, from an insurmountable defense to an innocent operation. Logan gets a sour look. Like me--like all of us--he used to be regular army. Nine months ago he was part of a US training force in Bolivia. His CO ordered the squad to accompany a local unit on an interdiction, which is just a kind of look-and-see. Logan had a bad feeling; he argued the intelligence was faulty. He was right. When the local unit kicked in the door, there were kids inside; no bad guys. They lit up the place anyway. "I fucking hate look-and-see missions," he says with bitter sincerity. I want to tell him I hate them too, but what I say instead is, "I''m going to wake the squad. Be ready to take them through the mission plan one more time before we go." Our chain of command is simple. We have officers because someone has to be in charge, but we don''t use designated ranks among our regular soldiers. It isn''t necessary. None of them are here for the pay or the promotional opportunities. My focus shifts, picking out a half-seen, translucent icon floating at the bottom of my field of view. It''s the command node for gen-com. My attention causes it to brighten, making it stand out from the icons around it--all of them part of the display projected by the optical overlay that I wear like contact lenses in my eyes. The icon offers me a menu but I ignore it, muttering, "Send a wakeup call." My command initiates a signal that''s relayed point to point to my soldiers. Every soldier in my LCS has an ocular overlay like mine, and every one of us also has a skullnet: a mesh of fine wires implanted beneath the scalp that monitors and regulates brain activity. Each overlay receives my command and relays it to the soldier''s skullnet; the simple AI that oversees the skullnet responds, triggering a waking routine. There is no moment of transition, no confusion, no sluggishness. My soldiers awaken simultaneously, with machine precision. Some stretch, some cough, but within ten seconds every one of them appears--sitting at the end of the bunks or standing in the passage--but all looking at me with an alert gaze, eager to learn our status. Logan takes over. "Piss and wash up. You''ve got five minutes, and then we''re going to review roles and rules one more time." All of my soldiers in ETM 7-1 were officially "killed in action" or "died of wounds," but death grants them no reprieve from the endless training and mission prep inherent to the army, because their best chance of surviving a mission is to understand it all the way down to their bones. * * * * Seventy minutes later, the sub''s commander calls down from the control room to let us know we are ten minutes from our designated drop. "Holiday''s over!" Logan barks. "And goddamn about time. Suit up!" "Hoo-yah!" Alex Tran proclaims, exchanging a fist bump with Thomas Dunahee. And then everyone moves at once. Our packs, our weapons, and our equipment are all ready. The only prep work remaining is to get into our thermal gear. Crammed shoulder to shoulder in the tight passage, we wriggle into thermal skins, pulling them on over the silky, high-tech shorts and T-shirts that are our standard-issue under-gear. The skins are 1.5 centimeters of supple insulation that will ensure we don''t die of hypothermia--although we might die of heat exhaustion if our exit from the sub is delayed. I wear full leggings like everyone else, pulling them on over my prosthetic legs. The robot legs don''t need to be warm to work, but they are a heat sink. If I don''t insulate, they''ll drain the warmth from my body. A gray, tight-fitting thermal hood with a full-face mask goes on next. I fit it carefully. There won''t be a chance to adjust it after we launch, so I make sure it''s comfortable, and that it''s positioned so it won''t obscure my vision or obstruct my breathing. Already I''m starting to sweat, but I add another layer: an insulated combat uniform printed in gray-white arctic camo. It''s identical to the uniform I wore on the First Light mission, lacking insignia or identifying marks, making no claim that we are part of the United States military--because we are not part of it. We only pretend to be. It helps in getting around. I pull on my boots, and then strap on a thigh holster holding a 9-millimeter SIG Sauer. A pair of thin shooting gloves, heated with embedded wires, protects my hands. My armored vest goes on last, and then I cast my gaze back along the line. Boots stomp the deck as the squad finishes their prep. Hunched shoulders straighten. Gray-hooded heads turn toward me. Only their eyes are visible, pleading to be released into the cold. "Sweet Jesus," Dunahee mutters. "Another minute in this heat and I''m going to puke." He''s crammed into the middle of the passage. Behind him is Fadul, who has zero tolerance for griping. "Puke on me and I''ll stuff you under the ice," she advises him in her quiet, dangerous tone. "Fadul, you''re supposed to terrify the enemy," I remind her as I get my pack off the top bunk closest to me. "Not your brothers and sisters in arms." Her lips quirk in a ghost smile as she catches my eye. "I can do both, Captain Shelley." Dunahee mutters, "That''s for damn sure." Pia Fadul is tall and lean, with black hair shaved to a stubble and wide, dark eyes. After the Coma Day nuclear strike, her unit, stationed in the Sahel, went without resupply or reinforcements for nine days, burning up their ammunition defendin
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Sewn binding. Cloth over boards. 464 p. Red Trilogy, 3. Audience: General/trade.
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